February 17th, 2011

SilverMotion 1.2.0 has been released

New general features:

- New method to load FileImage from SilverLight BitmapSource
- Moved the VideoTextureMotion to Motions.cs
- Camera now has ProjectPoint method which enables 3d to 2d point conversion
- New methods in RenderEnvironment to position 3d models quickly:
        ProjectPoint - transforms a 3D point into its projected coordinates on the screen pixels
        CastRay - Casts a ray from a given set of 2D coordinates and returns its starting point and direction in 3D

- When loading additional 3d models with Import3DSFile, SilverMotion now checks if the scene has lights and if it has it adds light shaders to the newely added models.

January 11th, 2011

SilverMotion Free Edition with removed limitations

SilverMotion Free Edition now has the logo watermark removed and has all the features of the commercial editions uncut. The size of the assembly has been reduced. Also, a new demo is included in the package's Sample Projects, showing how to load resources from internet remote sources.

Cheers and happy new year!

The SilverMotion team.

November 4th, 2010

SilverMotion 1.1.5 has been released

What's new:
- New Custom Video Texture motion
- Fixed CustomMotion progress to be public
- Fixed model loading screen values
- Other small bugfixes
- New demo showing how to load resources and use the shading system
- Space Simulator game is now using custom fonts and has options to disable sound and frame limit

August 25th, 2010

New ordering system and price promotions

We are glad to announce that we are now using Plimus as our ordering system. You can order SilverMotion by using Credit and Debit Cards, Local Bank Transfers, Electronic Checks / ACH, Wire Transfers, PayPal and etc.
And another good news for our customers - every SilverMotion order made before September 15th, 2010 will get a discount. Percentage depends on the edition you are ordering. The Standard edition gets 20% off, and the Professional and Ultimate editions get 25% off. Go to the Editions page to see the current prices.

August 17th, 2010

SilverMotion 1.1 has been released.

New general features:
-Support for dummy objects
-Introducing Picking with PickingGroups

New types:

New functionalities:
-TransformationResource methods:
    -RotateLocalAxis, RotateGlobalAxis, TranslateLocal, TranslateGlobal, ScaleLocal, ScaleGlobal
    -TransformPoint, TransformVector

-Vector3 methods:
    Subtract, Normalize, Invert, FromSpherical, GetSpherical
-Vector3.Length property

-RenderBranch methods:
    Clone, ResetTransformations
-RenderBranch properties:
    Tag, IsDummy, PickingGroup

-RenderEnvironment.RayIntersection method and overrides

-Fixed occasional polygon clipping at screen corners
-Fixed occasional behind-camera polygons projection

New sample projects:
-WebResources loading (in commercial package only)

July 27th, 2010

SilverMotion 1.0.1 has been released.

New features:
- Functionality for accessing vertex and polygon data of a MeshResource
- Added X and Y properties in the MeshDraggedEventArgs class for the MeshDragged event

- Mesh picking
- MacOS licensing issue

Additionally, there are three more sample demos in the product package:
- Terrain generator
- Skybox demo
- Loading user picture demo

You can now follow SilverMotion on Facebook and Twitter.

July 19th, 2010

SilverMotion - a real-time 3D rendering environment for the web is released to the public. SilverMotion™ is a real-time 3D rendering environment for the web. Based on the cutting edge Microsoft Silverlight 4 technology, SilverMotion is reliable and requires only a web browser and Microsoft Silverlight in order to run. SilverMotion provides reasonably fast real-time rendering with modern effects like bump mapping, refraction and reflection mapping, cell-shading, multi-texturing, dynamic lighting, keyframe animation, fully dynamical cameras and more.